1. Story point | StarSector Wiki | Fandom
Story points are a player-exclusive quasi-resource used for various purposes in the game. The player gains story points with XP, with four points gained ...
Story points are a player-exclusive quasi-resource used for various purposes in the game. The player gains story points with XP, with four points gained over the course of reaching the next level. At max level (15), the player will also continue gaining story points at the same rate. The principal use of story points is to permanently build in hullmods into a ship (typically up to a maximum of two). They also have assorted other uses: evading combat with a fleet that has caught the player, bribi
2. how to get story points - Starsector
14 dec 2022 · You get a story point every 1/4 of a level up (and continue getting them even after you hit level cap). AKA- do things that give you a lot of XP ...
how to get story points
3. Buying Story Points for Credits? - Starsector
18 mei 2023 · I don't think they should be awarded from experience directly, simply come in a slow drip every few months automatically. Coming faster when you ...
Buying Story Points for Credits?
4. Over-reliance on story points - Starsector
21 feb 2022 · If everything is going to stay exactly the same at least have more places to earn story points. Story missions give a few but those are very ...
Over-reliance on story points
5. Story points: too many in early game, too few in late game. - Starsector
29 mrt 2021 · After building a colony, I just noticed a possible massive story point sink, improving colonies! It takes two story points to improve a ...
Story points: too many in early game, too few in late game.
6. Worth spending a story point for a lvl 1 officer? - Starsector
14 jan 2023 · The 'mentor' option for officers, by contrast, is generally worth it even if you don't want to change the officer's aggressiveness. Six skills ...
Worth spending a story point for a lvl 1 officer?
7. Does anything genuinely benefit from the existence of story ... - Starsector
2 apr 2024 · I don't play roguelikes, so I don't know what Starsector design is bad for ironman (besides run length), but I find Starsector more enjoyable ...
Does anything genuinely benefit from the existence of story points and s-mods?
8. Thoughts on using story points for tutorial fleet recovery? - Starsector
5 jan 2022 · Its worth noting that recovering ships offers +100% bonus experience, which means that it gives the player double experience gains until they've ...
Thoughts on using story points for tutorial fleet recovery?
9. Does anything genuinely benefit from the existence of story ... - Starsector
2 apr 2024 · As for the permanence of s-mods, this isn't a problem for 99% of ships in Starsector. Scuttle the old, rebuild or pirate the new. The fact is, ...
Does anything genuinely benefit from the existence of story points and s-mods?
10. Infinite story points (and money) from returning data to Macario - Starsector
10 mei 2023 · Also the debris field allows you to repeatedly investigate it. If you bring this data to Macario, you can repeatedly "give him the data" by ...
Infinite story points (and money) from returning data to Macario
11. A Professional Critique Of Story Points - Starsector
Badger: I am playing with Ruthless Sector now and I find it much better. It completely guts the commission to about 10% of the original value.
Starsector > General Discussion
12. Skills and Story Points - Starsector
8 jul 2019 · Skills don't have levels – you unlock all of the skill's effects with the point you spend. Combat skills – that is, skills that improve the ship ...
Starsector (formerly
13. Missions | StarSector Wiki - Fandom
These missions can be started by going to a bar on a planet or by acquiring a contact, then visiting their location and calling them. Story missions. These are ...
Missions refer to two different gameplay features in Starsector. Main menu missions are short tactical battles between pre-defined fleets that are accessed from the Missions button in the main menu. In missions the player has no character skills but is free to refit their fleet with any weapons and hullmods they want. They provide a way for the player to immediately jump into various combat situations. The main menu missions currently in the game are: A Fistful of Credits Turning the Tables For
14. A Professional Critique Of Story Points - Starsector
4 mei 2021 · Re: A Professional Critique Of Story Points · Leave the starter system · Transverse Jump for the first time · Win your first battle · Buy/ ...
A Professional Critique Of Story Points